Beach games
You've done enough swimming — or you find the water too
cold! You don't feel like playing energetic games with the children, but you
haven't brought any games and you haven't even got a pack of cards between you
all. Don't worry; there are all sorts of games which you can play, using the
sand as a board and pebbles or shells. That is how many games whose origins are
lost in the mist of time began. So let's imitate early man and see how we can
keep ourselves amused.
Solitaire This used to be called the Hermit's Game. To play it in the
sand make three rows of seven small hollows in each and drop a pebble into each
hollow, leaving an empty space in the middle of the centre row, then two rows
of 3 holes each on either side, each filled with a pebble. To play, you move
one pebble at a time in a straight line over another one into the gap in the
centre; every time you do this you remove the pebble you jumped over. The idea
is to be left with just one pebble in the centre. If you achieve this you've played
a good game of solitaire.
Because solitaire is a difficult game to play, we are going
to cheat and show you how you can win. Numbering the rows from left to right
and top to bottom-so the first row would be 1, 2, 3 the second 4, 5, 6, the
third 7, 8, 9, 10, 11, 12, 13 etc. move your pebbles as follows: From 15 to 17,
28 to 16, 21 to 23, 7 to 21, 16 to 28, 31 to 23, 24 to 22, 21 to 23, 26 to 24, 23
to 25, 32 to 24, 24 to 26, 33 to 25, 26 to 24, 12 to 26, 27 to 25, 13 to 27, 24
to 26, 27 to 25, 10 to 12, 25 to 11, 12 to 10, 3 to 11, 10 to 12, 8 to 10, 1 to
9, 9 to 11, 2 to 10, 17 to 5, 12 to 10 and 5 to 17.
In this way the last pebble will wind up in the middle of
your board.
There are two more variations on the game of solitaire both
very old games of strategy: fox and geese, and the seige.
Fox and geese This is played with 17 geese (small pebbles) and one fox, a
larger pebble or one that is clearly defined by its color or markings.
The game is usually played by two people; one is the fox,
the other the geese or more than one person can play for the geese in turn.
Draw up the board on the sand as shown in the diagram the 17 geese in to rows
of 3, one row of 7 and two single ones under the first and seventh. Make 16
small hollows as shown in the diagram; these are the "fields' and the fox,
shown in red in the diagram, is placed centrally. The fox has the first move;
because there is only one as opposed to 17 geese, he is allowed three or four
moves to each one of a goose and he can move in every direction, forward,
backward, sideways or diagonally. He takes a goose by jumping over it into a
field. Geese may only move forward or sideways. The fox wins when it has caught
12 geese the geese win if they succeed in surrounding the fox.
The Siege The game here is between 24 small pebbles representing a
large but badly-equipped army and some well-armed defenders — two large pebbles
in nine fields. Lay out your armies, drawing a perimeter to enclose the nine
fields, which again are hollows without pebbles in them. Place your' two
defenders in two fields.
Again, you can only move from field to field, one at a time.
The defenders can move in any direction, but the attackers can only go forward
straight, or diagonally. The defenders take their attackers by jumping over
them into a field just as the fox did. To win, the attackers must occupy the
entire stronghold of nine fields; the defenders win if they take 16 out of the
24 soldiers.
Three African games Kalaha is a very old and unusual game — it is known under
many names, depending on which part of Africa
it is played in, and the rules tend to vary quite a bit. The great advantage is
that it only needs sand and pebbles to set up a game. Here are two variations —
one Kalaha, the other Hus. We have tried to simplify the rules as much as
possible, but the best way to understand them is to start playing.
Kalaha Make two rows of six holes in the sand, one above the other
as in the photograph and the diagram. At each end of the rows dig an
oval-shaped hole — this is for your "winnings". Player A has the top
row and the left-hand winnings hole, player B the bottom row and the right-hand
winnings hole.
Both rows of round holes should be filled with three pebbles
each. Use light pebbles for one player and dark ones for the other, or make a
distinguishing mark with a pen on each one so you know which are yours and
which your opponent's. At this stage of the game the winnings holes are still
empty.
The object is to get as many of your opponent's pebbles into
your winnings hole as possible, at the same time as emptying your row of holes.
The game goes on until one of the players has managed to empty his row
completely. You then add up the number of pebbles you have won. The winner is
the one with the greatest number. It's up to you how many games you want to
play, by deciding on a figure to be reached - 50 - 60 - 80 etc. How to play:
The players take turns to play by picking up all the pebbles out of one of his
holes and distributing them, one at a time, into any three consecutive holes,
moving anti-clockwise. These could be all his holes, could include his own
winnings hole and his opponent's holes.
If he puts the last pebble down in his own winnings hole he
can have another turn, using pebbles from any of his six holes. If he puts the
last pebble down in an empty hole in his own row he can take all the pebbles
from the opposite hole in his opponent's row and put them in his winnings hole.
Then he gets another turn.
Hus In this variation of the game described above, start by making
four parallel rows of eight holes each. The holes in the top and bottom rows
hold two pebbles each. The two centre rows only have pebbles in four holes,
arranged so that four full holes face four empty ones.
Player A has the two top rows, player B the remaining two
rows. The pebbles belonging to each player should be easy to identify — either
mark them or use pebbles of different colors.
The object of the game is to win as many of your opponent's
pebbles as possible. Each pebble counts as one point.
How to play: One player takes the pebbles from any one of
the holes in his rows and puts one pebble into each of the next two holes,
moving anti-clockwise. As the game continues, certain rules come into force as
follows: if the last pebble put down by a player goes into a hole with another
pebble or pebbles, he can pick these up and continue to distribute the contents
of his hand one at a time in the holes, still going anti-clockwise. He can go
on playing until the last pebble in his hand has been put into an empty hole.
It is then his opponent's turn — unless his last pebble lands in an empty hole
in his front row, which happens to face an occupied hole in his opponent's
front row, in which case he can pick up his opponent's pebbles and add them to
his own and continue play. At this point he can also pick up any pebbles in the
corresponding hole in his opponent's back row — but only if in the same turn he
has already picked them up from the corresponding hole in the front row.
Each person's turn lasts as long as he can play according to
the rules above and for as long as he can pick up two or more pebbles at a time
— you are not allowed to play with only one pebble. When one player is no
longer allowed to move the game is over. Count how many pebbles each of you have
won from the other — the one with the greatest number is the winner.
Yote This is a simplified kind of draughts and could be played on
a checked tablecloth instead of the sand. If you are playing on sand dig five
rows of six small holes each. For this West African game each of the two
players needs 12 small pebbles (one set light and one set dark).
How to play: You
can start anywhere on the "board" — even in the centre, but
thereafter you can only move your pebbles in a straight line, either up or
down, sideways or diagonally. You can go on playing with the pebble you started
with or use a new pebble anywhere on the board. The object is to get as many of
your opponent's pebbles as possible by jumping over them into an empty hole.
Once you have captured an "enemy" pebble you keep it. The person who
has taken all the other person's pebbles is the winner — if you don't reach
this stage then the game is a draw. Each player has a turn but if you capture a
pebble then you get an extra turn. |