Dice a game of chance
Dice is purely a game
of chance, which is why it appeals to the gambling instinct in most of us.
There is no special skill or knowledge required to throw dice, and all the
games on these pages can be enjoyed by people of any age from all walks of
life. Try it, and you will find that you will soon become addicted to this
fascinating game.
Poker dice, with six sides, are used for all the games. The
spots that give the score are arranged in such a way that any combination of
spots on opposite faces top and bottom adds up to the gambler's traditional
lucky number — seven!
It's always better to shake dice in a container rather than
your hands. A leather one here is best, but a mug or glass will do perfectly
well otherwise.
Sultan Any number of people can join in, using one dice. Take it in
turns to throw the dice — one throws each. The first player to throw a six is
the Sultan, and he now decides on a target number for everyone else to try and
throw, while he sits back. Supposing he selects number 5 — from now on any
player who doesn't throw a 5 has to give the Sultan the equivalent number of
chips to the number he has thrown. However, when a player throws a 5, the
Sultan has to give him the equivalent number of chips. The Sultan gives up his
position to the first player to throw a 6, and so the game goes on.
Ten to one Each player has 10 consecutive throws with one dice. His
objective is to throw a 1. The loser is the person who either fails altogether
to throw 1, or who takes the most throws to achieve it.
Cow's tail Each player puts out six rows of coins in the shape of a
triangle — first row contains six coins, second five, and so on until the last
row contains only one. The object of the game is to be the first player to
dismantle your triangle — or the cow's tail. Each player takes it in turn to
throw the dice once — if he throws a number that corresponds with the number of
coins in a row, he may remove that row. Otherwise, he has not scored. First
player to remove all his coins now wins the coins of the other players that are
still out on the table.
Little or nothing Each player has ten consecutive throws with two dice, and ads
up all the scores he has made. The player with the smallest total is the
winner!
The Smith family This game is played with three dice and any number of
contestants. The idea is in three throws to try to assemble the Smith family in
order. Mr. Smith equals 1, Mrs. Smith equals 2, the children can be any number
(up to 6 of course). Each player has three throws in turn. He must throw Mr.
Smith first, before Mrs. Smith, and last the children. On his first throw, he
uses all three dice; if he throws Mr. Smith, he may put that dice on one side,
and use only two dice for his next turn. If you are very lucky, you might throw
Mr. and Mrs. Smith plus children in one throw — but it is not likely. The game
continues until one player succeeds.
Five fingers Using three dice each throw and a maximum of five throws on
your turn, you must try to make a total of five only. On your second and
subsequent throws, you can put advantageous dice on one side, and throw only
one or two.
Pairs and three of a
kind A pair is when two dice match out of three. Have three
throws each to see who can throw a pair. If more than one of you succeeds, the
pair with the highest numerical value wins. However, if one of you throws three
of a kind — he or she is the outright winner.
Charley In this game, played with three dice, the 1 count for 100
points and the 6 counts for 60 points; all other points count at face value as
shown on the dice. Have three consecutive throws each — the player with the
highest number of points is the winner in this game.
Cocked dice This is the term given to dice that come to rest at an angle
against an object such as a beermat, notebook or glass. In most games, it is
agreed that the thrower can pick up his dice and begin again when this
situation arises. However, you can play a game where you are aiming to get
"cocked" dice. Put out three beermats on the table. Each player now
has five consecutive throws with the aim of getting his three dice to rest at
an angle against the mats. Each throw is scored individually by taking the
number of spots on the top surface of any dice that is "cocked," and
the total for the five rounds is noted down. Highest scorer wins.
Debit and credit You need two pairs of different colored dice for this game.
Take it in turns to have one throw each until all the players have had a total
of ten throws each. Everyone keeps his own score on each round. All four dice
are thrown together, and you tot up the total scored by the pair of one color
(pre-agreed as credit color) and the total scored by the other pair who are the
debit side. Note down the scores separately. At the end of the game, each player
tots up their credits and their debits and takes one from the other — the
player who has scored the highest credit (after deducting his debit) is the
winner. |