Mummy I am bored
Little children get bored quickly, and no sooner have you
started a long car journey than they are asking when you are going to arrive.
Take their minds off traveling by playing a few games.
At home, toddlers will play happily together on their own,
make up games and have lots of fun, but it's different when they are traveling
in a car with adults. They are bound to look to you to tell them what to do,
and they will want you to join in their games. If you are prepared to do this,
your enthusiasm will soon infect them and you will probably find that they are
prepared to play for a while without you.
The games that children love have not changed for
generations, so if you are at a loss, just think back to the things that amused
you when you were young and you will have a fund to draw on. Who can hold their
breath the longest; who can pull the funniest face; how long two of you can
look into each other's eyes without bursting out laughing; these are all
classic examples of children's favorites.
Take with you in the car some of the children's smaller
toys, and some coloring books, crayons, pencils, rubbers and ball-point pens. These
can be packed into a child-size suitcase which they will love to take charge of
and carry them selves.
In addition to the toys the children have asked you to
bring, prepare a "magic bag" full of surprises for them. You can keep
this out of sight until the monotony of the journey begins to tell. Fill the
"magic bag" before you leaves with little goodies: plasticine, fruit,
playing cards, marbles and so on. Blindfold the children when you give them the
bag, and make each one in turn take out an item and guess what it is.
Who is to start? Sometimes there is an argument over who should have the
first turn. These simple games could decide for you...
One of the players hides a small object (a match or coin
would do) behind his back in one of his fists. He then shows both clenched
fists to his opponent who has to guess the hand holding the object in order to
win.
"Scissors, stone, paper" is a game that only two
can play... both of you simultaneously clenches your right fists and moves them
up and down slowly three times. As your hands come down for the third and last
time, you must make the symbol for one of three objects — scissors, by
spreading your first and middle fingers in a cutting motion; stone, by shaking
your closed hand; paper, by showing the back of your hand flat. The strongest
sign wins this round, the process of elimination being as follows: scissors cut
paper to win; paper wraps up stone to win, and stone blunts scissors to win. If
both players form the same symbol, nobody scores. The first to win three rounds
is the victor.
This guessing game is an international favorite. In this
country it is usually called "Spoof." You can play with more than two
players. Each contestant needs three matches, and three scraps of paper as
score markers. At the start of each round, every player conceals three, two,
one or no matches in his hand which he presents to the rest of the players as a
closed fist. Now, in turn, players must guess at how many matches altogether
are concealed in all the closed fists. No two people can have the same guess,
so if someone has already said the total you were going to hazard, you will have
to settle for another figure. Whoever has guessed correctly notches up one score marker in the game — winner
is the first player to score three times.
Making rhymes A player thinks of a word which the other players have to
guess. He or she gives them clues to work on, in the form of words that rhyme
with the one they are trying to guess. Eg if the word was ask, clues could be
task, mask, flask and so on. Whoever guesses correctly sets the next teaser.
Tongue-twisters Everybody knows what a tongue-twister is ... "round the
rugged rocks the ragged rascal ran," or "Peter Piper picked a peck of
pickled pepper," or "a noisy noise annoys an oyster." Try making
up some new tongue twisters; the child who can say them fastest is the
champion.
Word compositions (a) A player says a word which is made up of two parts, eg
starfish. The next person in line has to say a two-part word that uses the last
part of the previous word, eg fish, as the first part of his word, which might
be fish eye. So the game goes on until one of the players can't come up with a
word that fits and is out. This is how starfish might progress: starfish, fish
eye, eye witness, witness-box, box kite, etc.
Word compositions (b) This is rather like the game we have just described, but the
difference is that the last syllable must be used as the first syllable of the
new word. Eg: picnic, nicotine, teenager, gerbil, and so on.
Double meanings A player thinks of a word which has two meanings, eg box
(which could mean to fight, or refer to a container). He gives a clue which
refers to both meanings, eg: "My word is used in sport, my word can be
found in every house"; from this clue, the others have to guess his word.
The first to guess correctly sets the next word.
ABC stories Each player in turn makes up a sentence or short story with
as many words as possible that begin with the same letter of the alphabet, eg
"bouncing badgers bolted bashfully beyond black barns breaking brown
bricks boldly". First player uses letter A, second, letter B, and so on,
although some letters of the alphabet such as "Q" or "Z"
are obviously not suitable and should be ruled out by agreement between all the
players before the game begins. The winner is the one who makes up the longest
sentence (incidentally, you cannot use the same word twice).
Secret languages It's very easy to invent a language of your own which only
people to whom you have given the key will be able to understand. For instance,
if you were to put a consonant like the letter 'p' after each vowel in a word
and then repeat the vowel you would get something like this: Wepe capan tapalk
wipithopouput opothepers upundeper-stapandiping, which means.
We can talk without others understanding!" Or, you can
try this simple form of "Chinese"–"The Chinaman cannot plonounce
the 'r' but can lite it velly well," when you substitute "1" for
all the "r"s. Another funny substitution is "n" for all the
"1"s. If as a family you like singing, try a version of your favorite
song, exchanging certain letters for others — you won't be able to sing for
long because you'll be laughing too much!
Guessing words A player sets a word for his opponent to guess simply from
knowing the first letter of the mystery word and how many other letters follow
it. Eg, the word might be "nineteen", the clue would be "it
begins with 'n' and has seven other letters". If the player who is
guessing gets stuck, he can be told the next letter, but since his score
depends on a point for each letter he got right (ie, if he had guessed
"nineteen" straight away he would have won eight points), it is in
his own interest to try hard before asking for another letter to be revealed!
Making faces One person pulls faces with the object of making another
person laugh ... you'd be surprised how often the one pulling faces is the
first to giggle and therefore the loser.
Alphabetical quiz This is a good exercise for people who like to have
something to think about. A player names a subject, eg towns. Now each person
in turn has to think of a town name beginning with the next letter of the
alphabet. The sequence might be: Aberdeen, Birmingham, Cardiff, Deal, Edinburgh, Frinton, etc.
Each person scores a point for every name he or she can produce within 10
seconds. After that, the next player takes his turn. The winner is the highest
scorer by the end of the alphabet.
"Who am I?" Is there someone in history whom you have always wanted to
be? Now is your chance. Draw lots for who should begin; the first person in the
limelight chooses his or her historic role. He or she writes this on a piece of
paper which is hidden until the round is over. Now everybody else's fun begins
as they bombard him or her with leading questions, the answers to which should
give clues as to his or her historical identity. The first person to guess
earns the right to be the actor next time round.
"What's my
line?" This is simply a variation of "Who am I?", but to
add a bit of extra fun, you could make the actor give a practical demonstration
of what he or she does at work.
"What is
it?" Another guessing game along the lines of the previous two.
This time, agree between yourselves before the game begins on certain
categories, eg animal, vegetable, mineral, human, etc. Draw lots for who
begins, then he or she announces which category you will be tackling, and
writes down a word on a piece of paper. Each member of the group playing is
allowed to ask five questions to try to find out the word. If nobody guesses,
the player who set the first word sets a new one.
Funny phrases Just as car number plates have figures, they have letters,
too, and these can form the basis of a very funny game. One person — perhaps the
driver — can be the judge. Everyone else has to make up a funny or familiar
phrase from words that begin with the initials on the number plate of the car
in front (or of a car coming in the opposite direction). For example: CCL 449C
could be Cool Cats Love Christmas, or: Cherry Cake Leaves Crumbs. It's up to
the judge to decide whose phrase is the most original.
Names from numbers A variation of the previous game would be to set the
passengers in the car the task of putting names to the initials on number
plates. For example LGB 337L could become Lord George-Brown, London. Of course, if you can pick names like
this which belong to famous people, so much the better; the umpire will
probably award you the prize! |