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A pencil and a sheet
of paper can give you hours of fun. And although it's lovely to play at a table
out of doors in the sun, these games are excellent for whiling away a wet
afternoon; you don't need much space to play in either! Our first pencil and paper game is one that many of you have probably played at some time or another. Battleships When the four sheets are ruled up and filled in, you are ready to start. The first player to attack names a square, for instance "D3" and draws a cross on his "record of attack" sheet. His opponent must state truthfully where the shot has landed, either by saying "Water" or by saying "Hit - cruiser" (or whatever his damaged ship may be); he also marks in with a cross his opponent's shot, but he marks this on the sheet showing his fleet's positions. Now it is the other player's turn to attack, and so you proceed one turn each until one or other of you has managed to sink all his opponent's ships, thus winning the game. Incidentally, it is not good enough to sink part of a ship; you must knock it all out. This is a basic formula for Battleships; once you are used to the game you can build in your own variations. You might have fun enlarging the sea and supplementing your fleets with mine-sweepers, aircraft carriers or any other vessels you care to add to your armada. Line drawing Motor racing Any number of you can play; each one needs a different colored pen or crayon to chart their progress in the race. Take it in turns to move. The first and second moves are the same for everyone: on your first move, you advance one square; on your second move, two squares. After this, you can choose whether to advance the same number of squares as your previous turn, or one less (ie braking) or one more (ie accelerating). You cannot stand still on your turn. As well as moving in a straight line, you can go diagonally up or down to go around the corners. If your bad driving leads you into a collision, or if you fly off the track, you are disqualified. First one over the finishing line gets the winner's flag! Hangman Boxing The starter draws a pencil line from his corner marked S to any one of the adjacent numbers. Now it is his opponent's turn to work on his own sheet. If he is to win this round, he must draw his line from his corner S to a higher number than his opponent has chosen. And so the game precedes — the winner of each round clocking up a point against his name. You can connect to any adjacent number provided you have not already made that connection previously in the game — it's easy to see from the pencil lines whether you have or not. The game is over either when one of you has put himself in an inextricable position, or when you have connected up every number to all its neighbors. The winner is the boxer with the most rounds to his credit at the end of an agreed time. JottoOnly two can play this fascinating word game. Both players draw up two sheets into 35 squares, leaving the top left-hand square blank, numbering the squares to the right from 1 to 4, and lettering the squares downwards from a to f, as on our illustration above. Each player fills in the blank squares on one sheet with letters of the alphabet, excluding the letters x and y, and selects a four-letter word, for instance bird, which he keeps secret from the other player. In turn, each player calls out a letter and a number, for instance B3. Their opponent has to tell them what the ' corresponding letter of the alphabet they have written in that square is unless it is a letter of their secret word in which case they say "Jotto" keeping the letter secret from their opponent. By filling in the letters as you discover them from your opponent on the blank squared sheet, by a process of elimination you will soon build up an indication of the other's secret word; the first player to make a correct guess is, of course, the winner. Experiment with more squares and longer words. |
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| See Also Rules for bean bag game spy with little eye spot the signs Play games Spider card game Plan for travel |
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