Plan for a family day
Meet up with other families for a meal out, and make it a
day of real adventure for you and the children by organizing an informal car
rally to your destination.
It's always fun to join up with other families at the
week-end for a meal out, but what can often happen is that while the grown-ups
linger at the table to talk, the children grow bored — especially if there is a
big age difference. Our plans for the day include games to keep the children
entertained, and an informal rally to your destination in which everyone can
join.
A point to stress is that you, as the organizer, are not
also expected to act as host. It's up to all the families to help, to pay their
way, and to provide their share of prizes for the children's games and the car
rally.
Your first move in planning this great day out must be to
find out how many other families want to participate, and how many cars will be
available.
Now, choose your destination. Ideally, this shouldn't be
more than an hour to an hour and a half s drive away, since you have young
children to consider.
Do you want to have lunch in a restaurant? If so you must
book your tables in advance or, better still, a side room to accommodate you
all.
There is an alternative to a restaurant — a picnic. You
could ask each family to contribute something in the way of food and drink. You
will need a field, with permission from the farmer, or a site on common land,
with plenty of parking space.
The rally Once you have decided on your destination, enlist the
services of someone else to help you work out the route and devise a simple
questionnaire for competitors.
Choose a route which is not too complicated, since you want
your friends to arrive in time for lunch! And, as a preliminary, drive over the
proposed itinerary in advance with your helper. This is the time to work out
precise directions for all the cars that are coming — like this:
Leave Amersham old town on the A 414 heading North. Within
three miles take a left turn off the dual carriageway into a road signposted
"Little Missenden".
Without getting bogged down in unnecessary details, make
your directions precise and use obvious landmarks like garages, pubs, and
signposts for changes of direction. Give the mileage between each point, so
that competitors are quickly aware of missing any turnings.
At the same time, make a careful note of subjects suitable
for your rally questionnaire. You can have great fun setting a tangle for your
friends to unfold, making the questions as difficult or easy as you like. A
simple approach is to test their powers of observation by asking this kind of
question: "How many islands are there in the lake on the Amersham/Little
Missenden road?" Or, "How many windows are there in the front of the
last public house as you leave Amersham?"
Of course if you wanted to make your questionnaire even more
complicated, you could set the questions in the form of riddles: "My first
is yellow stone, three floors high, and has hundreds of lines ... what and
where is it?" The answer is: "The telephone exchange in old
Amersham."
As an exercise, try to fit the following riddles to the
illustrations below:
1 With glass in
hand and clock on head — two wings from my back do spread.
2 My first
follows treasure, my last precedes case — in fields, and meadows and every
green place.
3 This house is
brown and cream and white — its long green lawn is very bright.
4 I am metal, god
and planet — here I stand all made of granite.
5 Whether I sound
vain or not I'm higher — upon this fine Elizabethan spire.
6 We eat grass,
we give you milk — our coats are as smooth as silk.
Keep the route and the questions a secret between you and
your helper until the day of the outing. But, in the meantime, you must arrange
with the other families what you are all going to bring. For the rally, each
car will need a supply of pencils, paper and maps of the area. If you are
having a picnic, you'll have to work out what each family will bring, including
crockery and cutlery, so you know there is ample for everyone. And you will
need materials for some of the children's games that we suggest later in this
chapter, as well as a supply of small prizes for winning teams or individuals
in the rally and games. This kind of detail is crucial to the success and
smooth running of the day!
On the day Probably the best starting point for the rally is from your
home. Allow at least half an hour for everyone to assemble before you want the
first car to move off. When you are all together, get each family to draw lots
for who goes in whose car. This way you will mix people up together. Each car
is a team. Give each team two copies of the rally route and the questionnaire.
The first car to leave should contain your helper. He or she
can check that the route is clear, and arrive at the destination in time to
clock in the teams. Despatch the competitors' cars at 10-minute intervals,
keeping careful note of who went when. Yours is the last car to leave, so that
you can help with any possible difficulties or delays experienced by the teams
on the road.
As cars reach the finishing point, they must report their
arrival to your helper, and hand in their completed questionnaires. The winning
team is the fastest car to submit correct answers to all the questions.
After lunch As the organizer of the rally, you have done your duty! With
a clear conscience, you can hand over the organizing of the children's games to
the most sensible teenagers in the party. They will love taking charge,
provided you also supply them with ideas for games and a good stock of prizes.
You will find a number of outdoor games such as Blind-Man's
Buff and Elastic Skipping explained in detail. There are also the ageless
favorites like Dutch Hop-Scotch and Marbles. Another good game is to set up a
prize in the centre of a circle drawn on the ground, and to let each child have
five throws of a small pebble to knock it over and win it.
There's also this variation on Postman's Knock. Various
forfeits such as eating a cake with your hands tied behind your back, singing a
verse of a song, drinking out of the wrong side of a mug of water, and so on,
are written on pieces of paper and put into sealed envelopes. The
"Postman" is blind-folded and spun around five times in the centre of
a circle of children. He then delivers a forfeit to the first person he
touches. In turn, the victim becomes the postman.
If everyone enjoys the day as much as we hope, you'll
probably find yourselves repeating the exercise at least twice during the
summer holidays. And it could be an excellent birthday treat for one of the
family.
|